Current Showreel

Tuesday 7 December 2010

Review...adjust...review...adjust...review...adjust.......

My reviewed aim and objectives

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Aim

"To evaluate if stereoscopic 3D within animation can affect the degree of audience presence when compared with 2d"

Objectives

1.0 To research 3d film making and the techniques commonly used to create audience presence.
1.1 - Research the principals of stereo 3d cinematography
1.2 - Research any additional requirements of 3D film making
1.3 - Produce basic tests shots with Maya's default stereo camera rig

2.0 To create a short animation with an engaging storyline that can be rendered in both 3D and 2D.
2.1 - Create all required assets (with assistance from another student)
2.2 - Prepare required assets for animation, including rigging, skinning and texturing
2.3 - Animate the sequence (with possible help from other students)
2.4 - Light the scenes as required
2.5 - Render the sequence in 2D and then again in 3D (in appropriate format for use with polarised 3d)

3.0 Asses the extent of the presence effect of 3D in the animation above.
3.1 - Research existing examples of questionnaires suitable for assessing audience presence
3.2 - Show the animation (created in 2.0) twice to two different audiences, once in 3D and once in 2D.
3.3 - Use the questionnaire created in 3.1 to test audience presence

4.0 Review the relevance of Stereoscopic 3D in generating a feeling of presence for an audience in animation
4.1 - Discuss the concept of Presence
4.2 - Review the findings of objectives 1.0, 2.0, and 3.0
4.3 - Discuss the effect that Stereoscopic 3D has on presence.

Friday 3 December 2010

Environment Concepts

just a couple of quick sketches of environment concepts.

newsagent


Bike shop 1
Bike Shop 2

Thursday 2 December 2010

Refining my Project

After a chat that I had with Robin Sloan and some thinking that I've been doing since then I have decided that I am going to change my project aim slightly.

Aim

"To evaluate if stereoscopic 3D within animation can affect the degree of audience immersion when compared with 2d"

Objectives

1.0 To research 3d film making and the techniques commonly used to create an immersive effect.
1.1 - Research the principals of stereo 3d cinematography
1.2 - Research any additional requirements of 3D film making
1.3 - Produce basic tests shots with Maya's default stereo camera rig

2.0 To create a short animation with an engaging storyline that can be rendered in both 3D and 2D.
2.1 - Create all required assets (with assistance from another student)
2.2 - Prepare required assets for animation, including rigging, skinning and texturing
2.3 - Animate the sequence (with possible help from other students)
2.4 - Light the scenes as required
2.5 - Render the sequence in 2D and then again in 3D (in appropriate format for use with polarised 3d)

3.0 Asses the extent of the immersive effect of 3D in the animation above.
3.1 - Research existing examples of questionnaires suitable for assessing audience immersion
3.2 - Show the animation (created in 2.0) twice to two different audiences, once in 3D and once in 2D.
3.3 - Use the questionnaire created in 3.1 to test audience immersion

4.0 Review the relevance of Stereoscopic 3D to immerse and audience in animation
4.1 - Discuss in the form of a dissertation the findings of objectives 1.0, 2.0, and 3.0

This feels like a clearer set of objectives and activities, although I'm sure these will change again as submission time draws closer.

Wednesday 1 December 2010

character designs

Thanks to Andy Rennie for helping me out with the character designs. Here's a few silhouettes he's been working on


:)